The Ark Hub
Climate change is driving floods that are damaging and destroying community spaces, and stopping local economies. When disaster hits, buildings fall. They crumble. They get destroyed. But it's not only that. People are sent far away. Floods can be of many types, each with its own harm. My goal is to strengthen local communities from natural disasters and social anxiety for the Dream a Better world contest.
To dream for a better world, I designed The Ark Hub, which is a imaginary yet very idealistic project which is a designed public space for flood prone communities. In this Instructable, I stimulated, plotted, used many apps and tools, many futuristic ideas, to form the best possible design. I also talk about all the physics behind it, the forces, dive deeper into the stimulations coded in python using a package called Matplotlib. This instructable shows examples on how a person in a disaster would use the Ark Hub, all the hidden mechanics, and how you and all the people inside it create the best socially pleasing environment for you and everyone else, inside and outside.
The Ark Hub is not like many other buildings. It's different for many reasons, inside and outside. The shapes, the architectural choices, they were all chosen for a purpose. A purpose for everyone. It is shaped like a hexagon, but many hexagons with geodesic domes on top of the base. Each dome has a purpose. They all include good use of plants, micro-zoning, lights, sounds, and even scents to simply provide the best healing place for people during natural disasters.
Hi! My name is Rishaan Nandan and I am from Brigadoon PS in Kitchener. I was accepted in the congregated enrichment program (a program where the smarted kids around the entire waterloo region come together as a super class, usually a class of about 20 people). Since I am a minor during the start date of this project, this is sponsored by my dad and he is also hosting this account.
PS. I couldn't add this to the submission of the Make it Heal contest as I am not enrolled.
Supplies
Apps: Autodesk Fusion, Canva Photo Editor, Python, (Blender, BlenderKit, Replit Agent)
Key:
Used Most of The Time
(Used only Once or Twice)
Floods and All the Science Behind It
In order to dream for a better world, we have to understand the environmental challenges in certain areas. In this case, I was researching about floods. Floods are a type of natural disaster that occurs around the BC area. This was the area I was targeting. I was looking at how these are caused. It seems as if the basic principle is simple. Whenever water accumulates, the ground either absorbs it, waterways carry it, or it evaporates to continue the water cycle. However, if water accumulates too fast, sometimes, these natural processes can not slow this accumulation down, resulting in a flood.
There are different reasons on why floods are caused. Most of the time, it is due to heavy rainfall which produces an extra accumulation of water which could lead to the inequality that results in a flood. Tsunami's and earthquakes can also increase water accumulation resulting in floods. Here are some triggers that can cause a flood:
- Fast snowmelt
Sometimes, in places with high amounts of snowfall, the weather there could experience a week or two of very high temperatures, resulting in melting all of the snow resulting in extra water.
- Storms
Huge storms like hurricanes and cyclones can actually push water from the sea into the coastal lands also causing floods.
- Ice Trafficking
Sometimes, ice can build up blocking water from waterways that can carry it resulting in an increase of water accumulation.
- Climate Change
This has to be the biggest reason. Climate change has been a huge worldwide issue that we have to try to solve. Climate change is also the cause of floods. This change of climate results in higher moisture in the air which leads to a higher precipitation while also having a higher chance of storms.
2021 Fraser Flood
In November 2021, a humongous flood occurred in BC. To understand how it happened, we first have to understand what sometimes happens to water.
Atmospheric Rivers: These rivers occur when huge yet narrow plumes of water vapor get transported around the sky.
The main reason for this flood is because of atmospheric rivers at Alberta. These atmospheric rivers actually cause heavy rainfall, which in return caused the flood. The timelapse of this rainfall is from Nov. 14 to Dec. 2.
Flood Data
Article: Research Gate
Research and Physical Design
- My first step is to research on different natural disasters that could lead people to my hypothetical Ark Hub. First are floods. Floods are drastically increasing because of climate change. The variables that are significantly increasing in floods is the intensity, increase in frequency, and extreme precipitation around the world.
- Prediction of Floods
The first method is predictive modeling to find the current chance for a flood depending on satellite imagery, weather patterns, and soil data. Platforms like Google Research provide 24/7 notice of rapid-onset urban events. Another method is risk mapping. Programs like FHIMP update maps depending on the current climate value.
b. Advances Against Floods
Most building use deep pilings and ground anchors. This utilizes heavy steel columns driven right into the soil through the topsoil to lock the building with the columns securely placed in the bedrock. A smarter way that houses do utilize is flood vents. These vents let water in to equalize water pressure from both inside and outside to stop the building from collapsing. Another method would be to enforcing the walls of the building itself to prevent it from flying debris and the impact of the flood itself.
Method used in Ark Hub: However, there is a architecture method known as Amphibious Architecture. This lets houses sit on the ground but when a flood occurs, the building lifts up, literally floating, using the incoming water. Firstly, the building is built over a steel sub-frame which is drilled into a cuboidal area in the ground. Underneath this is a matrix of buoyant materials like expanded polystyrene foam blocks, or hollow bricks. When a flood comes in, the water seeps into the area where it lifts up the blocks and therefore the blocks lift up the house safely without the house not needing to move in the x direction of any sorts because of the sub-frame.
c. 3D Design Testing
After this, I started to see how to animate a 3D house. I have never done 3D animation however I've got the basics down. This house is simply just a test. It is based of the video which very clearly explains how the amphibious architecture works.
d. Physics
My favorite part, the physics. The amphibious architecture utilizes Archimedes' Principle where the buoyant force Fb equals or exceeds the total weight of the structure. Utilizing this, I created a matplotlib code of the buoyancy force. I set the Hub_Weight = 18000.0, which is describing a 18 metric ton community space. In imperial, that would be about 39,683 pounds. Now for the design itself, I was thinking of a hexagonal geodesic shape. More on that later. I set the base_radius of a small geodesic hexagonal shape as an experiment to Base_Radius = 5.00, which means a total of 10 meter (the size of an average house) diameter. In reality, these radiuses are going to be much bigger, about 10 meters in radius, but for this specific stimulation, we are going with a set value. I have also been researching and thinking about what the bottom of this shape should be. After researching, it should be a biconvex hull. For this stimulation, I let the Hull_Curve = 0.5 meters.
Next, we have to stimulate the water. In this scenario, water doesn't rise smoothly like in a bathtub, instead, they will surge violently because of the wind as it is a flood. To do this, it took me a long time to stimulate a 10 second loop (time_steps) water stimulation but then I found I could combine 2 equations.
Total Depth = (0.15t) + (0.18 * sin(2π * 0.4t))
where t is time_steps
In order to represent this in python, I did this:
base_flood_rise = 0.15 * time_steps
wave_oscillations = 0.18 * np.sin(2 * np.pi * 0.4 * time_steps)
water_depth = np.maximum(0, base_flood_rise + wave_oscillations)
As you can see in the equation, the first part (0.15t), this is the base flood rise, the same water rise in a bathtub. But in floods, there is a extra amount of water from the wind which is described by the second part. The Total Depth is the water_depth in this snippet of code. The water_depth is now putting the sum of base_flood_rise and wave_oscillations in a list with 0, and then takes the maximum, because if the sum of the flood rise and wave oscillations is less than 0, it will just say 0 instead of the negative number.
Research and Physical Design
After that, I decided to do even more research. I chose the shape as a geodesic dome with a biconvex hull for a reason. I had many ideas come into my mind for the shape but these 2 seemed prominent. Not just that, but I came up with creative ideas to distribute water, air, energy, and fluids around this entire structure. Not only was I thinking of 1 dome, I was thinking of 40 domes, like a colony that can support the healing. Each dome has to be about twice the size of a house so it can cope with more people. I was also thinking of bigger domes and smaller domes, to encourage social engagement between people.
- Why a geodesic dome?
A geodesic dome seems to be superior to other domes for its structural stress distribution, its aerodynamics, and also maintaining a maximum strength to weight ratio. These domes are also used for precision hydrological modeling. Yes, this is not that sci-fi. This is an idea already being implemented in the real world. But how are these factors so prominent in a geodesic dome?
a. Causes for Factors
The reason why a geodesic dome has such a superior stress distribution is because during construction of these domes, the framework cuts the curved surfaces into interlocking triangles. This type of triangulation often does distribute stress around the entire body. The types of stress occurred during a flood are:
- Hydrostatic Water
This type of stress occurs when the static water exerts lateral pressure on the side of these geodesic domes.
- Hydrodynamic Water
This is the opposite of hydrostatic water. Instead of static water exerting the force, it is now the moving water, or the incoming water. As the moving water surges around the domes, it applies a huge amount of drag, while also applying high impact forces.
- Buoyancy
Finally, the force that keeps our structure alive, is also the cause of a huge stress. As we know, the amphibious architecture uses buoyancy to float on top of the water out of harms way, but buoyancy can sometimes over lift. Sometimes, buoyancy is so strong, that it can literally lift up building out of the surface causing huge destruction. So, there could be a scenario where so much incoming water literally breaks the steel sub-frame of the ground, so there is no need for the amphibious architecture anymore because now, you are of the ground and literally moving away.
As stated in the types of stress, hydrodynamic forces can have a huge impact towards the surface of the dome if the amphibious architecture is too late to react. For this reason, the geodesic dome consists of an aerodynamic property. How does this combat the impact force of hydrodynamic water? Since the spherical face of the dome provides no flat surface (as the hexagons are actually curved slightly), rushing water get's easily deflected of the surface. The reason is because, since this aerodynamic structure shows no separate roof or weak wall-to-roof junction, it eliminated the vulnerable spots where normal rectangular houses most likely fail and the actual flood destruction begins.
These domes also have an astounding strength to weight ratio. There are a few reasons for this. The interior of the dome is enclosed with the least amount of surface area possible. This means less weight is required for the insides while not affecting the strength of the structure at all. Secondly, this stable structural integrity allows the structure to rise on supports. However, with our amphibious architecture, this makes the structure even more integrious.
2.
Why a biconvex hull?
For this, I kept it short. It was pretty obvious from all my research why this would be the best option for the bottom of the domes. Not only does this hull increase it's deflection towards hydrodynamic force. It also self rights physics while also providing it an amphibious buoyancy.
a. Increased deflection of hydrodynamic force:
The reason this deflection is increased is because the convex bottom allows the incoming water, air, and particles to be split smoothly along the bottom impact.
b. Self- Righting Physics and Amphibious Buoyancy
The biconvex hull already provides itself with it's own amphibious buoyancy. An extra buoyancy. This is why I had to exponentially change the buoyancy in the code so it could account for the extra buoyancy caused by the hull. Not just that but it also has self-righting physics.
- Low center of gravity
The center of gravity for this hull is really low which allows the heavy utilities required (check floor plan and interior design), to be kept at the bottom.
- Keel Effect
The weight at the bottom of the hull creates a self-righting mechanism. If it is slammed by the hydrodynamic force of the water, it will stay upright because of this mechanism.
How to distribute, water, air, and essential fluids?
The first idea that came to my mind is to put the domes side by side , but this raised a problem. The domes on the further edges would have much more trouble reach the water and air conducts than the domes in the middle that have access to the water and air already. In order to solve this, I came up with the idea of arranging the domes in a hexagonal formation so that each domes has the least
Now, let's get into the materials the structure would use to benefit insulation.
- PCMs (Phase Change Materials)
These materials can be layered on top of Aluminum as these PCMs can absorb in bunch of heat. Most traditional houses use plywood for thermal intake, but PCMs would be a much stronger choice as it can intake large amounts of thermal energy while also storing them.
- Low-E Smart Glass
We can also use this for light from the sun to come into the domes. As our domes are already made out of glass, we can upgrade it to this smart glass as these types of glass can actually not let in infrared heat but only letting light in.
- Aluminum Tunnel
We can also add underground air vents in the biconvex hull to transport the air around the domes. This tunnel can be made out of aluminum.
- Ultra-White Matte Coating
This coating can be used to coat any outdoor fans that act as ACs. This material actually reflects 98% of heat back into space letting the coolers run much more efficiently.
Airflow
The cool air comes from the outdoor fans white are coated with ultra Matte coating. This then goes into the domes while all the hot air rises up. In order to eliminate this hot air, we can utilize a windcatcher. These work by extending a tower above the top of the dome and then catching ambient winds, which are cooler than the air at the ground. Then, the wind catcher uses two types of pressure.
Positive Pressure Forcing: The open directional vents create a high-pressure zone on the windward side, physically forcing air down a vertical shaft and into the dome.
Negative Pressure Exhaust: Simultaneously, the sheltered part of the tower creates a vacuum effect, pulling hot, interior air up and out the back vents.
Piezoelectric Boards
We can use these tiles so when people walk on them, their weight is transferred into usable energy, while this hub also uses a total of 3 - 4 solar panels.
Floor Plan
Now, I was also planning for an interior of the domes. To start of (and I was inspired by other submissions), I decided to create a floor plan. I did edit the photo (using Canva Photo Editor) so it could be more clearer to read.
Upper Area (Where Everybody Stays)
- The actual dome where everybody would stay during a flood emergency has the vertical greenhouse in the middle.
- In the top area where everybody will stay, there will be dimmable lights and privacy screens for the closures on where people can silently read, or sit quietly.
- There is also the gaming zone for micro-zoning.
- There is also a mirror on top of the greenhouse core that acts like the light well, while also there being automated lights everywhere. These lights also change from place to place depending on your mood, also an aspect of social transition.
- There will be speakers each playing different music at different volumes (to get the social transition effect).
Bottom Area (Machinery & Infrastructure)
Greenhouse & Water Systems
- Also all the green house components, the power source for all the dimmable lights and speakers and basically everything else.
- There will be additional pipes, air pumps, and air stones to keep the water aerated.
- There also has to be a water supply, and the electronics required for automated light.
Power, Solar, & Electronics
- There also has to be electronics under the dome that is the machinery required for the piezoelectric board from where if you step on it, electricity will be generated, while also using solar panels.
Acoustic & Sound Management
- On the sides, there has to be the triangular interlocking pattern to diminish the sound.
- Finally, the bottom part of the dome (where the machinery is kept), has rubber around the sides to quiet down the sounds of the machine.
Social Design
Let's focus more on the social part of this project. These domes utilize many methods to cool down mental anxiety in people. Most community shelters are not so visually pleasing and many have no interactivity into it which affects not just adults, but children. For adults, the Ark hub uses the usages of plants to prevent claustrophobia, an acoustic architecture and perfect noise controlment, for older people, the Ark Hub uses micro zoning techniques. Along the perimeter of a geodesic dome, there are semi-enclosed alcoves. These small closed pods use dimmable lighting and privacy screens. This allows grandparents to read, sit quietly, or look away from the crowd while also maintaining the Ark Hub's safety. The Ark Hub also has effects that can help with social anxiety and to help kids by integrated gaming zones. Adults and older people can also join. This uses low stress and cooperative games rather than ones against each other. This allows kids to interact with other kids, another method for micro-zoning. There is also sleeping pods, meditation areas, while also including games and workshops to communal dining and kitchen.
- Biophilic Design and Living Plant Walls
Since some people might have or get claustrophobia, the Ark Hub uses natural ecosystems and its structure. Firstly we have a vertical greenhouse core. This is a central system that runs up through the middle of a geodesic dome. As we know, these domes are twice as big as average houses. This central farming uses its natural beauty and fresh oxygen, which actually lowers cortisol levels, also known as the stress hormone. More specifically, this system is a vertical hydroponics DWC system. It uses an air stone and an air pump to keep the water aerated as it reaches all these plants. According to research, the specific plants that will help are:
- Golden Pothos and Heartleaf Philodendron
These plants trail downward with nice leaves and studies actually show that simply looking at them decreases stress by activating the parasympathetic nervous system.
- Jasminum Polyanthum
When fighting claustrophobia, people can use this plant's sense of smell can pull you out of a panic response. Jasmine has sweet floral scents renowned in aromatherapy for calming the nervous system and lowering anxiety.
- Areca Palm and Peace Lily
The fronds of an Areca palm actually bring movement indoors, tricking the brain into feeling like it is outside. Peace Lilies are lush and offer a striking focal point with deep green leaves that naturally filter indoor pollutants.
- Lavender and Rosemary
Since these domes are a pretty closed space, we can use Lavender's and Rosemary to decrease the stress by their scent. Their scents can lower the stress hormone cortisol in your blood while promoting deep, steady breathing.
Also, we can let people caretake the plants as caretaking plants helps with mental health. There could be watering pots just for them.
Dense clusters of snake plants, pothos, and peace lilies can also naturally filter carbon dioxide and VOCs from enclosed air, preventing the stale, stuffy atmosphere common in emergency shelters.
- Sound and Music
Most shelters are very echoing, loud, and overwhelming.
- Sound Controlment
In order to control how loud the sound is, the Ark Hub uses overlapping triangles around the dome to damp the sound but as it will be made of wood paneling and acoustic felt, it won't completely silence the room leaving some noise to increase a different type of stress..
- Audio Zones
In the Ark Hub, there will also be audio zones where different areas of the dome would have different sounds. Some would have peaceful sound (like rain sounds or white sounds) that can cover the terrifying storms outside the dome.
- Extra Sound
Sounds coming from the equipment in the geodesic dome can also cause a low frequency sound but can be dampened so it can't affect the residents. By placing these equipment on the bottom of the biconvex hull and then putting rubber dampers around it, we can decrease the sound it shows.
- Micro-Zoning
Most shelters have so many people that it provides social anxiety. To reduce this, the Ark Hub utilizes micro-zoning.
- Closures
Around the perimeter of the dome, there can be enclosed alcoves, which has their own dimmable light and a privacy screen. People here can sit quietly, read, or just not look at anybody while still being under the Ark Hub's protection.
- Gaming Zones
In the domes, there can be gaming zones where there are low stress board games like chess while also there being multiplayer digital setups. This encourages organic social bonding, rather than having social anxiety.
- Social Transitions
The floor plan can transition from high-activity central zones (communal dining, kitchen) to medium-activity zones (games, workshops) to absolute quiet zones (sleeping pods, meditation corners). This allows people to easily choose their preferred level of social. Since the alcoves are in the perimeter, it would start of high-activity in the center, in the medium-activity we will pass through the games area, and the perimeter is the low-activity area.
- Lighting
Natural lighting is disrupted during storms, which can lead to sleep deprivation and increased stress.
- Light Well
In the center, there can be a central light well. Since the peak of the dome expresses the highest skylight that funnels what little daytime light exists straight down through the center of the vertical plant core.
- Coded Light
The lights in the inside can be coded or automated so that it brings some pleasing sort of look into it. They could display something like a blue-enriched light in the morning to control the depression, and could change its shades or its tones maybe in the evening to naturally stimulate melatonin production, according to some of the research, ensuring residents can sleep peacefully despite the crisis.
I used the Replit agent to code me a full psychological 24/7 of all the variables and how they change.
Code:
To run it, you can use the python installation.
Downloads
Materials and Cost
With every single addition to the Ark Hub, the total cost is around 84.5 million dollars. A little bit high.
Now, I was adding the cost and materials of every single part of the Ark Hub. Every dome has their own tier. The average small domes are the first tier, these are the domes that function as the small utility pods. The medium sized bigger domes are the second tier. These domes are the residential domes, where people actually live under all the social designed equipment. Finally, the big mega community domes are the third and last tier. These domes host many people, while also incorporating magnitudes of the designs discussed.
This budget below is all an estimation if this were ever to go out in the real world economy.
Components
Structure:
Hull, concrete, EPS foam , FRP skin, water pumps, ventilation fans, aluminum air tunnels, and rubber dampers.
Cost
$550,000 – $720,000
Included in Tier Totals
Layout:
Aluminum frame, Low-E smart glass, thermal layers, wood, privacy alcoves, sleeping pods, and gaming zones.
Cost
$480,000 – $650,000
Included in Tier Totals
Systems:
DWC hydroponic system, coded lights, audio speakers, and piezoelectric boards.
Cost
$270,000 – $380,000
Included in Tier Totals
25 Small Pods
This is tier 1. These domes are the ones that are the same size as a average house. Each dome has their own special feature, like ones for meditation, and so on.
Cost
$12,000,000
15 Medium Domes
This is tier 2. These are twice the size as a normal house. They harness all the designs acquired for social abundance and architecturally.
Cost
$31,000,000
A Mega Hub
This is the domes with many parks, green fields, and all the designs except just bigger. They can handle many residents and is very structurally durable.
Cost
$5,800,000
__________________________________________________________________________________
Hexagonal Layout, Water distribution, Electricity Grids, and Air Ventilation
Cost
$6,500,000
Full Cost
$78,500,000 – $84,500,000
Location
Coordinates: 49°10'35.7"N 123°07'14.0"W
Human Accessibility
This a pretty good spot as it is in a urban area. I specifically chose it because this area does experience a huge risk of floods and my design is to cope against floods. During a flood event, the families living in the homes can easily access this area while not needing watercraft or dangerous river rapids if the flood comes from the Fraser River. In the dry months, the 20 meter domes can work as an extension of the local park system. When the basin fills with floodwater, the bottoms of the domes lift off the turf easily, transforming into a floating neighborhood center.
Interception of Flooding
This coordinate sits at Richmond’s low height. If heavy rainfall occurs, then the gravity will pull all the extra water into the flatlands. That area would act like a collection area where it takes rising water from the surrounding areas. To stop this, we can intercept the water's path to the flatlands by putting the Ark Hub in between the path.
Additional Notes
Creating the Ark Hub near the Fraser River however makes the structure face hydrodynamic tension. However, since this structure is about 2km away from it, the tension is much lower and the surrounding trees, roads, and minor dikes can significantly slow down the flood. Also, the horizontal fluid drag decreases a lot, meaning the tethers required for the amphibious architecture face less stress.
PS. This is a place me and my parents go to every year to meet our friends that used to live with us but now live in BC.
Modeling
Now is the modeling step. Here I used Fusion for the first 2D and 3D sketch. First, I created the hexagonal base from which I used the polygon tool.
Next I created a geodesic hexagon dome. This was a part when I didn't know what to do. How can you create a hexagonal geodesic dome in fusion? This is where I had to use blender. I created one iso sphere, used geometry nodes to cut it in half, and then l later used the geometry nodes for a framework and the materials. After I created the dome, I imported it into fusion and put it on every hexagon base some bigger and some smaller. Then, I added extra cylinders in fusion with no faces around every dome. I later imported it into blender to use BlenderKit to add a grass material to it and then uploaded back into fusion. This was to give it a more natural and environmental look.
Then I ran into the problem on making my domes glass, but luckily, there was only ONE material on blender that was a transparent glass. I used it while also using even more nodes to create rods at the sides with a black steel material. I also added materials to the base which was concrete. Additionally, I added solar panels at the back but only four because there is a different source from where this building gets extra energy from. All of these small parts was imported into fusion. Slowly, I was starting to like the simplicity of fusion better than blender and my switching from one 3D modeling software to another was slowing down dramatically. It happened without me even realizing it.
Now it was time to create the amphibious architecture. To do this, I added a surface under the base in fusion and sent it lower. Then I added 4 sides and added columns under each one. After this, I used Vention to open up a simple hydraulic stand raiser. I uploaded into Fusion and put it over the columns for the looks. The actual mechanism is listed in one of the videos in my research. Next, I added all the extra materials from blender and was ready to go for the final render. During the end, I felt much more comfortable with fusion and actually started to love it.
Interior Design
Now, based of my floor plan, I started to design my floor.
Lower Deck: Hydroponics & Water Systems
In the middle, I designed the entirety of the hydroponics DWC system for the vertical greenhouse core. I added the air stone and the air pump.
How to do it:
- To create the air stone, I used a form which I modified to look like an air stone. For the air pump, I created two cuboids for which I used the fillet tool. I put all of this on a square platform. This would later be connected to the greenhouse system.
Lower Deck: Power, Electronics, & Infrastructure
First, I decided to work on the lower deck of the dome where all the machinery are kept. Also, I added the water pump, the speakers, and also the electronics required for the piezoelectric steps, when step on, generate electricity.
How to do it:
- For the water pump, I created a simple cuboid, and on top of that a simple cylinder. Then, I again used the fillet tool on the cylinder from which I extruded it backwards to create a hole inside it. Then, I created a turbine which I put in the hole. I also used the fillet tool and extruded backwards to the cuboid too to add another cylinder but this time using the hole tool.
- The speakers were just simple cuboids with the top face filleted.
- I also used the spline tool to sketch the pathways for the pipes from one object to the main power supply, to make it look like they are cords.
- Finally for the piezoelectric steps, I added a rectangle platform, and on top of that added more rectangles. All of this was connected to the main power supply at the top.
Upper Deck: Greenhouse Core & Light Well
Now, it is time for the upper deck.
How to do it:
- I created the greenhouse core by creating a cylinder in the middle, and rectangles sprouting on the sides while using the spline tool to sketch those lines which were later turned into pipes (also used in the lower deck).
- I also added a form at the bottom of the cylinder to give it some structural support.
- At the top, I made the glass prism which acts like a light well. To do that, I used the loft tool.
Upper Deck: Living Space & Micro-Zoning
Finally, I created the living space and also all the objects required for micro-zoning.
- I made the automated lights on the sides by 2 cylinders.
- After that, I created a hexagonal base on top of the circular base for the gaming zone. Here, I just added many cubes.
- For the enclosed alcoves, I separated them by cuboids while also adding privacy screens.
Air Vents
This is a simplified version of the air ventilation. What it is basically representing is how the outdoor cool air goes into the dome and how the hot air escape while the cold air comes in.
In the second image, the blue arrows indicate how the cool air comes in, while the red arrows indicate the hot air.
Gaming Area
From here on, as for a better world, I started to design all the small areas required for the interior design. Since the interior design on fusion was just a layout, I decided to go all in for all the small details. This part of the gaming zone simply shows a ultra wide tv with a chess board at the back.
These areas were continiusly getting edited to get a higher quality. Also, these designs were rendered in blender for faster speed and for better shadows. Though most of the complex objects were created in fusion and uploaded into blender to give better texture.
Enclosed Alcoves
Each enclosed alcove is a small area where a person sits quietly, or they could simply read a book. This is another part of the micro-zoning that the domes include.
Vertical Greenhouse Core
The greenhouse utilizes the water from the stored water in the biconvex hull to water the plants. There is also a pot that people can use to water the plants as it is scientifically proven that the caretaking of plants mentally helps your body.
Final Renders (with Photo Editing)
Finally, the last step. I rendered the project in fusion, found the exact spot of the coordinates where it would be places, and started editing. I used Canva for the editing.
- Firstly, I simply put my image on top of the background, and increased the vertical so that the 2 images would match up.
- Next, I added a white fade from the bottom right corner to signify where the light is coming from.
- Then, I copied and pasted the background in the same place, cropped it, and decreased its brightness so that I could add spots to my background with less brightness.
- I then did a very similar thing with my actual rendered image from fusion and put it at the spots where it made sense less light will fall.
- Then, I added filters and adjustments. For the rendered image, I added a flint filter while setting the brightness at around -13. This was so it could match up with the background.
- After that, I added black fade around specific areas of the image for the shadows.
BONUS:
Also, not just that, but I added a different version of my full design but this time with the amphibious architecture at the bottom, which is the 3rd image.
Conclusion
This Instructable was actually supposed to go for the Make it Heal contest, but since I am underage and I am not currently enrolled, I couldn't submit it. This is why I have reworded this entire instructable for this contest instead using my dad's and mom's help as sponsors and while also hosting my account.
There was a point during the entire project where I felt that I couldn't use my initial design as most of the buildings shown in the episodes were just normal designs that could easily face natural disasters, but I then had made up my mind and continued with this design.
I really hope all of you who have seen my design liked it, it was a lot of fun making it!
Parent Note
This was all written by my son who is under 13. In the contest entry form, I selected 13-17 to get the contest uploaded as it was the age closest to my son's actual age and the only age that can be selected. The actual age of my son is 11. This is a note to the judges. Also, since the rules explicitly say the parent must follow and bound by the rules, I am bound to follow these rules.