name
setTolerance ( )
openExample

    import processing.opengl.*;

    import procontroll.*;
    import net.java.games.input.*;

    ControllIO controllIO;
    ControllDevice joypad;
    ControllStick stick1;
    ControllStick stick2;

    float transX;
    float transY;

    void setup(){
      size(600,600,OPENGL);

      transX = width/2;
      transY = height/2;

      controllIO = ControllIO.getInstance(this);

      joypad = controllIO.getDevice("Logitech RumblePad 2 USB");
      joypad.plug(this, "handleButton1Press", ControllIO.ON_PRESS, 1);
      joypad.plug(this, "handleButton1Release", ControllIO.ON_RELEASE, 1);
      joypad.plug(this, "handleMovement", ControllIO.WHILE_PRESS, 0);

      stick1 = joypad.getStick(0);
      stick1.setMultiplier(PI);

      stick2 = joypad.getStick(1);
      stick2.setTolerance(0.06f);
      stick2.setMultiplier(0.05f);
    }

    void handleButton1Press(){
      fill(255,0,0);
      joypad.rumble(1);
    }

    void handleButton1Release(){
      fill(255);
    }

    void handleMovement(final float i_x,final float i_y){
      transX += i_x;
      transY += i_y;
    }

    void draw(){
      background(0);
      lights();
      translate(transX,transY,0);
      rotateX(stick2.getTotalY());
      rotateY(stick2.getTotalX());
      box(200);
    }

description
Tolerance is minimum under which the input is set to zero. Use this method to set the tolerance for all sliders of the device.
syntax

    setTolerance(i_tolerance);

parameters
i_tolerance
float, the new tolerance for the device
returns
None
usage
Web & Application
related
ControllDevice
ControllSlider