Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1071]
    Renderer: AMD Radeon(TM) HD 6520G   
    Vendor:   ATI
    VRAM:     1258 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Public\Documents\Unity Projects\IbleJump\iblejump_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Public\Documents\Unity Projects\IbleJump\iblejump_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Public\Documents\Unity Projects\IbleJump\iblejump_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Public\Documents\Unity Projects\IbleJump\iblejump_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.103 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

XInput1_3.dll not found.
<RI> Input initialized.

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UnloadTime: 4.775282 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 175 unused Assets to reduce memory usage. Loaded Objects now: 119.
Total: 2.354301 ms (FindLiveObjects: 0.044697 ms CreateObjectMapping: 0.036637 ms MarkObjects: 0.293829 ms  DeleteObjects: 0.611839 ms)

